![]() It’s a nice attempt at variety, but sometimes it's clear that some mechanics and sequences were more thoroughly tested than others. There are a lot of different mechanics used in Call of Cthulhu. The game is quintessential Lovecraft, filled with cultists, tentacles, interdimensional monsters, and an existential fear of impending abyss - all the good stuff - but it also manages to take cues from other successful horror games to keep things fresh. So it’s impressive that Cyanide manages to find a nice little niche for itself, toeing the line between rote and creative in surprising fashion. ![]() Everything from Darkest Dungeon to Quake has elements of Lovecraft baked into them - heck, Steam has its own genre tag for such games, it’s so pervasive in the medium. While Lovecraft’s influence on fiction can be felt in novels and film, it’s especially present in video games. Thus, the biggest challenge for Cyanide is figuring out how to make the world feel unique - and that is quite the task. ![]() Throughout the game, as Pierce is confronted with horrors beyond his mental grasp and is forced to do terrible things, his sanity begins to slip, leaving the player to wonder what is real and what is an illusion.Įven though the game is based on the pen-and-paper RPG and not Lovecraft’s story, it’s difficult to disentangle the two. Soon he’s pulled into a complex web of small-town politics, ancient families, and dark magic. Desperate for work, Pierce accepts the case, though once he arrives in Darkwater he quickly realizes there is something sinister at work. Cyanide’s game tells the story of Edward Pierce, a World War I veteran and private detective who is contracted by the father of the recently deceased Sarah Hawkins to investigate her death in the island village of Darkwater.
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